The+2010+GaETC+Conference

The Georgia Educational Technology Conference: November 3 - 5, 2010

The GaETC is sponsored by the Georgia Educational Technology Consortium, Inc. This conference has been helping educators at all levels increase their understanding of the role of technology in education. It offers almost 250 concurrent sessions, nationally known speakers and presenters, workshops focusing on new technological innovations and software, and over 200 exhibits featuring state-of-the-art technology. Pre-conference workshops occur on November 2, 2010.


 * Cost: **

Vendors: (Sponsors)
 * ~ Registration Fees ||~ Before10/8/10 ||~ After 10/8/10 ||
 * < Full Conference (W, R, and F) ||= $155 ||= $175 ||
 * < Single Day (W or R) ||= $110 ||= $125 ||
 * < Single Day (F) ||= $70 ||= $75 ||
 * Workshop with Conference || $50 each ||= $50 each ||
 * < Workshop without Conference ||= $75 each ||= $75 each ||
 * < Exhibits only ||= $35 ||= $35 ||

ByteSpeed, eInstruction, Infinity Network Solutions, RM Education, M86 Security, Pearson, ANC Group Inc., Infinite Campus, and Promethean

Vendors: (Exhibitors)

Absolute Software, Blackboard, BrainPOP, CSI Technology Outfitters, Discovery Education, Edustructures, Gaggle, Imagine Learning, Infinite Network Solutions, Learning Labs, Inc. and many, many more.

Sessions:

Session #16 at 12:30-1:30 on Wednesday, November 3, 2010 Scratch is a tile-based visual programming language for multimedia projects and games created by the MIT learning lab. I would receive a free copy of this software. Christopher Michaud would lead participants in creating simple games and simulations. This integrates selected Math and Science standards. Students can learn how to translate the elements of the standards, sound, graphics, and action into mathematical expressions and programming logic through creating games and simulations. I believe this would be a very fun and interesting session to attend. I would definitely use this in my classroom if I knew how. Students would be engaged and I think it would be a lot of fun. Session #68 at 8:15-9:15 on Thursday, November 4, 2010 This presentation will describe Allen Wolmer's experience with a SMART Board in designing and delivering effective lessons in upper level high school math classes, i.e., Algebra II and above. Wolmer will review the often conflicting design requirements for SMART lessons intended for use in math classes from Algebra through AP Calculus. Numerous lessons from actual Algebra and AP Calculus classes at Yeshiva Atlanta High School will be reviewed in the context of fulfillment of design requirements. These include: Concept Exposition, Procedural Development and Examples, Illustrative Animation, Screen Design and Formatting, Effective Integration of External Software, such as Geometer's Sketchpad, and last but not least, How Will The Lesson Be Used? The significant additional value of online availability of classroom lesson notes creates interesting design requirements which should not be ignored. Finally, survey data from Yeshiva Atlanta's Algebra and Calculus classes will illustrate the value of the SMART Board from the students' points of view and will highlight some of these design requirements. I think this will be extremely helpful to me. I have had some experience with a SMART Board but I would really learn a lot from this.
 * Science and Math in Motion! Using Scratch to Create Interactive Programs that Integrate Computer Science, Math, and Science Standards.
 * Smart Board: Lesson Design for Upper Level High School Math

Session #84 at 9:30-10:30 on Thursday, November 4, 2010 Want to use your clickers for more than just tests and quizzes? Julia Fuller teaches about the research-based strategies for engaging your students during the learning process and collecting formative data at the same time! Discussions will include how one Georgia school system is implementing these strategies during year two of clicker implementation. I have seen the "clickers" sitting in the corner and collect dust in both of my placements. I would like to know how to use these in fun, engaging, and efficient ways. This would be an interesting session as well.
 * Using Student Response Systems to Engage Learners